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To see a Bloodied build in action, even with a sniper rifle, is akin to seeing John Wick run into a room full of dog-kicking thugs, covered in blood that is only half his own.
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Now we take that and we slap some explosions into the mix, adding that extra punch to your shots, letting you pop heads from a mile away in a control explosion. Players will cap their health with radiation damage to ensure they are running as low as possible to get the most out of effects that only really kick in when you’re that close to zero health. The Bloodied effect on Legendary Weapons only really starts to put in work when the player is below 20% health. Bloodied Explosive Hunting Rifleįor those that like to live dangerously, chasing the allure of high damage output at the cost of their own safety, the Bloodied build is very commonplace in Fallout 76. So today we’re looking at a selection of long-distance head nailers that you yourself can utilize to reach out and touch someone. Ghouls can inflict annoying amounts of radiation damage if allowed to get in melee range, and creatures like Wendigos and Deathclaws are a death sentence up close for anyone except those who min-max their way into the OP Halls of Fame. Some of the monsters in Fallout 76 are best handled at a distance. Love is knowing your target, putting them in your targeting reticule, and together, achieving a singular purpose against statistically long odds." I am reminded of a quote from HK-47, from Bioware’s Knights of the Old Republic games: "Definition: 'Love' is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope. I like the pace they make me take to use them well, adding a bit more emphasis on stealth and positioning versus running into a zone and engaging in a firefight with whatever is crawling around in there.
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I may be a bit bias towards sniper rifles in Fallout 76, and maybe games in general.
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